Medieval Total War 2 Mongols

12.08.2019by admin
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City Militia城鎮民兵spearmen infantryArméd with a spéar but little armour, these troops are made up of local people who have got been organized to protect their city.城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應征入伍防禦自己的家園。spearmen infantry48152lightspear, spearbonus400nocanwithdraw, freeupkeepunit, hideforest, seafaring4 rankings 個評分Common device 表現平平Equipped with a spéar but little armour, these troops are made up of local people who possess been organized to defend their city.城鎮民兵不穿盔甲,使用短矛作戰。他們來自城鎮平民,應征入伍防禦自己的家園。. Spear Militia長矛民兵spéarmen infantryArmed with á long spear but little shield, these soldiers are produced up of locals who have been prepared to defend their arrangement.長矛民兵不穿盔甲,使用長矛作戰。他們來自城鎮平民,應征入伍防禦自己的家園,有時亦會外出作戰。spearmen infantry60152spear, spearbonus800nocanwithdraw, freeupkeepunit, hideforest, seafaring6 rankings 個評分Promising device 表現良好Equipped with a lengthy spear but little shield, these soldiers are made up of local people who have got been organised to defend their negotiation.長矛民兵不穿盔甲,使用長矛作戰。他們來自城鎮平民,應征入伍防禦自己的家園,有時亦會外出作戰。. Mongol Horse Archers蒙古弓騎兵missile cavalryThe most typical troop type amongst the Mongols, these gentle mounted missile soldiers mix famed Mongol archery with superb horsemanship.弓騎兵在蒙古軍中最為人多勢眾,他們將精湛的騎射技藝融於一身,成為精銳輕裝弓騎兵。missile cavalryfast pony32183no84no06095900canwithdraw, cantabriancircle, hideforest, seafaring, veryhardy17 ratings 個評分Great device 非常推薦The almost all common troop type amongst the Mongols, these gentle mounted missile soldiers mix famed Mongol archery with great horsemanship.弓騎兵在蒙古軍中最為人多勢眾,他們將精湛的騎射技藝融於一身,成為精銳輕裝弓騎兵。. Mongol Lighting Lancers蒙古輕騎兵lighting cavalryLightly armoured and outfitted with puncture and hand weapon, these matchless horseman excel at harassing enemy flanks.蒙古輕騎兵身穿皮甲,裝備騎槍和單手短兵刃,縱橫沙場來去如風,常用於騷擾敵軍側翼或追擊殘兵。light cavalryheavy equine321106no114no45395900canformedcharge, canwithdraw, hideforest, seafaring, veryhardy9 ratings 個評分Excellent device 非常推薦Lightly armoured and equipped with lance and hand weapon, these matchless horseman excel at harassing foe flanks.蒙古輕騎兵身穿皮甲,裝備騎槍和單手短兵刃,縱橫沙場來去如風,常用於騷擾敵軍側翼或追擊殘兵。.

In my Great Campaign as the HRE, I have reached that 'lovely' time of when thé Mongols ánd Timurids begin expanding in Europe.The Mongols éither glitched or sométhin, but they came around for awhile before moving into the Kiev area and growing into Vilnius.The Timurids have taken most of Turkey, and the north Holy Lands.So what are winning strategies against these guys? I'd heard that retreating tó bridges and some other bottleneck areas are great against the MongoIs, but I question I can depend on that approach too very much, specifically in the North. Sieges are most most likely gonna end up being how our energies employ.

Download Demigod Lancers Mongol and Timurids Invasion. More Medieval 2: Total War Mods. This mod allows you to play as the Mongols and Timurids. Trending Medieval 2: Total War. Creative Assembly Gives Definitive Editions To. Commented 6 months ago 4. The Best Turn Based Strategy Games On PC. By now, a full month after Medieval 2: Total War's initial release and patch up to version 1.1, I felt it was time to take stock of where the game stands.Regardless of what potential buyers have read on gaming forums, including the, er, 'spirited' discussions of Medieval 2: Total War's myriad strengths and weaknesses here at The Wargamer and The Creative Assembly's own forum, an interest in.

What are usually good methods in sieges? Ballista towers are all constructed.Same for the Timurids. What are the best strategies in sieges? Does bottlenecking work with them too, even with their elephants?

Truthfully it differs from video game to game. Sometimes they just get over their spawn locations and the common region around it. I have got never really observed a smart Mongol ór Timurid Al, which spots them under numerous of the European factions (who can have got moments of brilliance in different games).Essentially if all they are going to perform is sit down there, develop up your pushes and smash them one city at a period.If they actually try fighting you, restrict their motion.

Destory their boats whenever you see them. Snare them in their personal territory (best to perform with the Mongols in far eastern Poland) and after that offer with them one army at a period, falling back and repairing after hitting each one. After that slowly progress forward.

Rock walling functions quite well, espeically in your scenario, where I believe you are usually up to at least being able of making quality troops.For actual sieges, spearmen as often are great and driving out to disrupt their plenty of archers dirt their formations and well-being up. Be very careful of doing this with thé Timurids though.

Théir weapons will shank light cav if they get caught in their fireplace and heavy cav will end up being smashed by elephants.The Mongols are qite easy to offer with but the Timurids are a little hardér. Fortunatly in many games you have got the hidden option: obtain them to fight each various other. This functions at least sven away of the ten periods I've done it so far.

Originally published by Jack port Skellington:In my Grand Campaign as the HRE, I have got achieved that 'lovely' period of when thé Mongols ánd Timurids begin growing in Europe.The Mongols éither glitched or sométhin, but they wandered around for awhile before moving into the Kiev area and expanding into Vilnius.The Timurids possess taken most of Chicken, and the north Holy Countries.So what are winning methods against these men? I'deb heard that retreating tó bridges and various other bottleneck places are great against the MongoIs, but I doubt I can rely on that technique too significantly, especially in the Northern. Sieges are usually most most likely gonna be how our makes indulge. What are good techniques in sieges? Ballista podiums are all constructed.Same for the Timurids. What are usually the greatest methods in sieges?

Does bottlenecking work with them too, also with their eIephants?In sieges, heavy infantry are a main element - so bring your best.Also, whoever is defending offers a massive morale benefit if they are battling in the city centre. If the enemy is protecting, and retreat to the town centrre, I'd suggest you wipde thém out with missiIes, if you possess the missile advantage. If you wear't have the missle advantage, I recommend you consider to remove as several as possible BEFORE they achieve the town centre - y.gary the gadget guy. By delivering fast units around the roads to jobs where they can prevent the getaway of enemy systems.As for eIephants, what I do is concentrate on producing them run amok by making use of fireplace arrows and/or gunpowder weaponry.As with field battles, it can be sensible to elimiate their generals early on. Originally published by Jack port Skellington:Within my Grand Marketing campaign as the HRE, I possess reached that 'lovely' period of when thé Mongols ánd Timurids begin growing in Europe.The Mongols éither glitched or sométhin, but they came around for awhile before living into the Kiev area and growing into Vilnius.The Timurids have taken many of Poultry, and the northern Holy Gets.Therefore what are winning tactics against these guys? I'm heard that retreating tó bridges and some other bottleneck areas are good against the MongoIs, but I question I can depend on that method too significantly, specifically in the North. Sieges are usually most most likely gonna end up being how our factors employ.

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What are good tactics in sieges? Ballista systems are usually all built.Exact same for the Timurids.

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What are usually the greatest strategies in sieges? Will bottlenecking work with them too, even with their eIephants?In sieges, weighty infantry are a major aspect - so bring your greatest.Also, whoever will be defending provides a large morale advantage if they are battling in the city centre. If the enemy is defending, and escape to the city centrre, I'd suggest you wipde thém out with missiIes, if you possess the missile benefit. If you don't possess the missle benefit, I recommend you test to remove as many as possible BEFORE they reach the city centre - elizabeth.g. By sending fast systems around the roads to positions where they can obstruct the getaway of foe systems.As for eIephants, what I perform is concentrate on making them operate amok by using fireplace arrows and/or gunpowder weapons.As with field battles, it is definitely wise to elimiate their generals early on.Can my mounted crossbowmen move one-on-oné with the MongoI installed archers?

Those are the total killers for me, is certainly those installed archers! Its, actually, a machine gun in the MedievaI worldHopefully I cán make use of these techniques to crush these Mongols.

Exact same method you offer with mouted archérs in RTW. Trap them.CHE offers it best when they say that one of the best methods to blunt Mongol episodes is just possess an innovative balanced military (five cav, fivé archers and ten infantry) in your frontline ciites. Watch them battle to get even one without getting three armies.Keep in mind, they possess number Right now, but you have got a massive empire by this point and can bury them with armies once you begin pressing everything in one direction. Create them pay out for any advance they create, try to destroy any routing models.basically, destroy as many as you cán before they get a city and can start repairing items. Then consider and obtain it back. The Mongol and Timurid power arrives from energy, manuever, and firépower.

Neutralize those ánd you will seriously kneecap them.In general I discover it finest to-even in the countryside- find a strong position, goad them into attacking, and then stand like a rock and roll as significantly as probable, refusing to end up being baited out except to run down routers (and even then.). But town defenses are particularly painful for them. Don't underestimate their ability to wheel around even within a city though.I'michael not certain how far along you are, but Imperial Reiters are great surfaces to the like sof Elephants and horse archers.

Especially because they combine a few of their benefits and negate a several of their disadvantages.And like they stated, kill their soldiers. Try out to destroy whole stacks, with emphasis on their figures. Without them they will collapse.It also helps if you possess invested some work in assassins. They perform by the exact same rules you and the various other AI perform; as soon as all their character types- or at minimum the Imperial Family- are usually deceased the faction coIlapses into rebels. RebeIs who will lack the OMG WHAAT star and skull combination that both flavors of Genghisid have got. That makes it less difficult for them to obtain rubbed out.I'd also recommend studying a bit of the victories the Koreans, Western, Russians, Maluks, and This man experienced over them, mainly because properly as Mongol and Timurid victories.

They should provide you some concepts of how the Mongols battle, what probably gained't work agianst them, ánd what will.ln particular, my use of ambushes ánd tripwire forts ágainst the Mongol ánd Timurid doomstacks was inspired by Alauddin't.And above all, remember: You can replenish your troops. They can'capital t as significantly. Originally submitted by:The Mongol and Timurid strength arrives from energy, manuever, and firépower. Neutralize those ánd you will seriously kneecap them.In general I discover it finest to-even in the countryside- find a solid placement, goad them into assaulting, and after that endure like a rock and roll as very much as probable, refusing to end up being baited out except to run down routers (and even then.).

But town defenses are usually particularly unpleasant for them. Don't underestimate their ability to wheel around also within a city though.I'm not sure how significantly along you are, but Imperial Reiters are great counters to the such as sof Elephants and equine archers. Specifically because they combine a several of their benefits and negate a few of their weaknesses.And like they said, eliminate their soldiers. Test to destroy entire stacks, with focus on their people. Without them they will fall.It also helps if you possess spent some function in assassins. They perform by the same rules you and the additional AI do; once all their figures- or at least the Imperial Household- are usually inactive the faction coIlapses into rebels. RebeIs who will be short of the OMG WHAAT celebrity and skull mixture that both flavors of Genghisid have.

That can make it less difficult for them to get applied out.I'deb also suggest studying a little bit of the victories the Koreans, Japan, Russians, Maluks, and This man experienced over them, simply because nicely as Mongol and Timurid victories. They should give you some ideas of how the Mongols combat, what probably earned't function agianst them, ánd what will.ln specific, my make use of of ambushes ánd tripwire forts ágainst the Mongol ánd Timurid doomstacks had been influenced by Alauddin'h.And above all, keep in mind: You can boost your troops.

They can'testosterone levels as much.Assasins are usually a 90-10 opportunity of failing.Korean, Japanese, Russians, Maluks all experienced various armies and strategies than European European countries and actually Medieval Philippines got. How can their strategies assist?To quit the Mongol flexibility would We're fighting in Russia, Property of the Level Plains.

Not much choices to part them. My Imperial Knights had been able to operate down some mounted archers.and is usually it simply me or cán their archers ánd artillery not really miss actually if they needed?I perform have Reiters in some locations. So much, no land engagements with the Timurids yet! Hopefully I can get more defensive jobs before we attack. Originally posted by:Korean, Western, Russians, Maluks all had various armies and strategies than European European countries and even Medieval Indonesia acquired. How can their tactics help?Basic; the armies are different but the same principles are usually still useful.

It'beds difficult to get an army more different from the contemporary Western than those of the Springtime and Fall months Chinese language fiefdoms, but thére's a reason why people still go through Sun Tzu's Artwork of War.If the MongoIs and Timurids experienced difficulty splitting through a fort line in India (like they did against Khillij) they'll probably suffer against one in Uk, Poland, or whatever you obtained to.Ditto feet archers in defensible terrain, like the Koreans utilized (though that's more helpful for when I'm playing England). Initially posted simply by:To end the Mongol mobility would We're fighting in Russia, Property of the Smooth Plains. Not much options to corner them.Who stated anything about cornering them?Allow them try and break your formations and obtain shot up or hacked dówn as they try.In conditions of quitting Mongol flexibility, well if the landscape isn't naturally conductive to it, shape it.Built forts (which you can perform also in enemy place). On the open fields discover a spot- actually flat airplanes have some deviation- and arranged up a good hedgehog of infantry, missile troops, and cavalry that can withstand enemy charges or missile assaults and fire back more difficult than they cán.You've obtained a lot of choices avalible to you, therefore don't stress. Originally published by:My Imperial Knights had been able to run down some mounted archers.Yeaaaaahh.

That will be not really a great shift. You dropped into the precise same snare they used to crepe mixture a Polish-Bohemian-German military to passing away atAnd one of their favorite methods in general.

The Parthians may possess helped codify the concept of the Parting Chance but the Mongols elevated it to an absolute Art Type.So.Perform NOT. chase their horse archers with your weighty cavalry. You are just playing to their strengths.

You're not likely to catch them, but you are likely to capture a bunch of guy and horse eliminating arrows in the try. The amount of exclusions to this guideline where it is a good concept to charge at them ar every, extremely uncommon.That is why I stress not chasing after Mongol equine archers, but driving them to go on the bad and refusing to be baited out intó chases like thát. Initially posted by:I do possess Reiters in some locations.

So far, no land events with the Timurids yet! Ideally I can get more protective positions before we attack.Understandable.Remmeber though: any position can become a protective one if used right. So take care.And good luck!EDIT: Also, for all my plugs of the historic record concerning the Mongols, keep in thoughts one region where the game plays them straight down. Their intelligence networks.Historically they had been amazing at spinning webs of spies and sparkling intelligence. By the time they create their entrance on the chart they got already become studying European countries and the MENA for years and got a extremely, very good concept of where everything had been, how it all match collectively (or didn'capital t), strengths, weaknesses, and who was tied to who before the first bow had been drawn.Right here?

They fundamentally start in a substantial blob and after that spread out there. It'beds okay since they do possess some guidance from the AI and organic intuition, but they certain'y don't have the kind of knowledge they experienced historically, or the player can have.Take benefit of that. Originally posted simply by:You might discover it helpful recruiting Alan Lighting Cavalry mercenaries (they are very fast, armour-piercing lighting cavalry - helpful for catching up with missiIe cavalry, and also chewing up large cavalry if utilized carefully, owing to their armour-piercing capability) -These web pages show how you can get and teach your assassins to become extremely skilled:Would Armoured sergeants furthermore work? Result in presently I dont have got more than enough Generals down there for a Alan Lighting Calvary Mercenary enrolling mission, and the Mongol Entrance can be in north Russia. Originally posted simply by:You might discover it useful recruiting Alan Light Cavalry mercenaries (they are very quick, armour-piercing light cavalry - useful for getting up with missiIe cavalry, and actually chewing up weighty cavalry if used carefully, due to their armour-piercing capability) -These webpages display how you can get and train your assassins to end up being really skilled:Would Armoured sergeants furthermore work?

Result in presently I dont possess more than enough Generals down there for a Alan Light Calvary Mercenary recruiting mission, and the Mongol Top can be in northern Russia. Armoured sergeants are usually great at melee vérsus cavalry, but missIe cavalry can destroy them at a length. It varies evry period but by now their armies should become pretty spread out there. It is certainly a great method to get them oné by oné with two ór three of yóur armies. In open fight cavalry and missile soldiers are essential to deal with their installed archers, and operate them down if they run away. In common, be intense, you may not be capable to protect all your debt settlements, so launch your own attacks, get their cities. If you reduce troops, use mercenaries to maintain the assault ungoing.

AI always thinks protective if they discover you attack they most likely will retreat any way, and actually if they dónt, you can continually recapture some negotiations, because it will be easy to get an army in your homeland. Create sure your cities have optimum free garrison, so they dont get simple sieges. Im not really a massive lover of leaving behind a lot of pushes behind in cities/castles because you under no circumstances understand where their gonna strike and you may end up fighting in open battle in any case because they overtaken your large defended city and proceeded to go on to the following one. Originally posted by:Stuff levels behind the primary gate. Providing they wear't have got good siege weapons, they'll separate down the gate, get burnt by oil (if you're also playing Retrofit which you most likely aren't).

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And get killed on levels.I'michael busy coping with the MongoIs and my procedure so significantly has been to sit and get away in my stone cities wait for them to butcher themselves. Sadly, the Timurids start in Russia where I only have got Wooden Walls.Dont believe HRE units can lay down down levels.Armoured Spearmen arranged in their specific development at the entrance, has proved to end up being lethal to the MongoIs when they charge in.

Obtained their common's a couple times.I required the Mongols last region! I obtained a see saying their armies had been heading back again Far east.

But 1-2 moves afterwards, I get a notice stating their armies had been getting close to my lands. They nevertheless have a few armies still in European countries.

Will this entail that they can still take locations until they pass away out?